#include <xenon_variables.hpp>
Public Attributes | |
int | g_nToggleUIKey = VK_INSERT |
bool | g_bUpdate |
bool | g_bShowMenu |
bool | g_bRenderUI |
bool | g_bWatermark |
bool | g_bRenderMouse |
bool | g_bRenderWindows |
bool | g_bRenderOverlays |
bool | g_bRenderEnabledCheats |
bool | g_bRenderQuickActions |
bool | g_bMenu |
bool | g_bLuaEditor |
bool | g_bNotifications = true |
bool | g_bRadar |
bool | g_bWaypoints |
bool | g_bEsp |
bool | g_bSnapline |
bool | g_bBox2D |
bool | g_bBox3D |
bool | g_bSkeleton |
bool | g_bHealthBar |
bool | g_bAimbot |
bool | g_bStartFromCenter |
bool | g_bSilent |
bool | g_bVisibleCheck |
bool | g_bAutoShoot |
bool | g_bAutoScope |
bool | g_bSmooth |
bool | g_bHumanize |
bool | g_bNoSpread |
bool | g_bNearest = true |
bool | g_bNoRecoil |
bool | g_bFov |
bool | g_bCrosshair |
bool | g_bSpinbot2D |
bool | g_bSpinbot3D |
Xenon variables.
This class is responsible for the xenon variables.
bool XenonVariables::g_bAimbot |
bool XenonVariables::g_bAutoScope |
bool XenonVariables::g_bAutoShoot |
bool XenonVariables::g_bBox2D |
bool XenonVariables::g_bBox3D |
bool XenonVariables::g_bCrosshair |
bool XenonVariables::g_bEsp |
bool XenonVariables::g_bFov |
bool XenonVariables::g_bHealthBar |
bool XenonVariables::g_bHumanize |
bool XenonVariables::g_bLuaEditor |
bool XenonVariables::g_bMenu |
bool XenonVariables::g_bNearest = true |
bool XenonVariables::g_bNoRecoil |
bool XenonVariables::g_bNoSpread |
bool XenonVariables::g_bNotifications = true |
bool XenonVariables::g_bRadar |
bool XenonVariables::g_bRenderEnabledCheats |
bool XenonVariables::g_bRenderMouse |
bool XenonVariables::g_bRenderOverlays |
bool XenonVariables::g_bRenderQuickActions |
bool XenonVariables::g_bRenderUI |
bool XenonVariables::g_bRenderWindows |
bool XenonVariables::g_bShowMenu |
bool XenonVariables::g_bSilent |
bool XenonVariables::g_bSkeleton |
bool XenonVariables::g_bSmooth |
bool XenonVariables::g_bSnapline |
bool XenonVariables::g_bSpinbot2D |
bool XenonVariables::g_bSpinbot3D |
bool XenonVariables::g_bStartFromCenter |
bool XenonVariables::g_bUpdate |
bool XenonVariables::g_bVisibleCheck |
bool XenonVariables::g_bWatermark |
bool XenonVariables::g_bWaypoints |
int XenonVariables::g_nToggleUIKey = VK_INSERT |