Xenon
A framework for cheat development.
 
Loading...
Searching...
No Matches
XenonVariables Class Reference

Xenon variables. More...

#include <xenon_variables.hpp>

Public Attributes

int g_nToggleUIKey = VK_INSERT
 
bool g_bUpdate
 
bool g_bShowMenu
 
bool g_bRenderUI
 
bool g_bWatermark
 
bool g_bRenderMouse
 
bool g_bRenderWindows
 
bool g_bRenderOverlays
 
bool g_bRenderEnabledCheats
 
bool g_bRenderQuickActions
 
bool g_bMenu
 
bool g_bLuaEditor
 
bool g_bNotifications = true
 
bool g_bRadar
 
bool g_bWaypoints
 
bool g_bEsp
 
bool g_bSnapline
 
bool g_bBox2D
 
bool g_bBox3D
 
bool g_bSkeleton
 
bool g_bHealthBar
 
bool g_bAimbot
 
bool g_bStartFromCenter
 
bool g_bSilent
 
bool g_bVisibleCheck
 
bool g_bAutoShoot
 
bool g_bAutoScope
 
bool g_bSmooth
 
bool g_bHumanize
 
bool g_bNoSpread
 
bool g_bNearest = true
 
bool g_bNoRecoil
 
bool g_bFov
 
bool g_bCrosshair
 
bool g_bSpinbot2D
 
bool g_bSpinbot3D
 

Detailed Description

Xenon variables.

This class is responsible for the xenon variables.

Member Data Documentation

◆ g_bAimbot

bool XenonVariables::g_bAimbot

◆ g_bAutoScope

bool XenonVariables::g_bAutoScope

◆ g_bAutoShoot

bool XenonVariables::g_bAutoShoot

◆ g_bBox2D

bool XenonVariables::g_bBox2D

◆ g_bBox3D

bool XenonVariables::g_bBox3D

◆ g_bCrosshair

bool XenonVariables::g_bCrosshair

◆ g_bEsp

bool XenonVariables::g_bEsp

◆ g_bFov

bool XenonVariables::g_bFov

◆ g_bHealthBar

bool XenonVariables::g_bHealthBar

◆ g_bHumanize

bool XenonVariables::g_bHumanize

◆ g_bLuaEditor

bool XenonVariables::g_bLuaEditor

◆ g_bMenu

bool XenonVariables::g_bMenu

◆ g_bNearest

bool XenonVariables::g_bNearest = true

◆ g_bNoRecoil

bool XenonVariables::g_bNoRecoil

◆ g_bNoSpread

bool XenonVariables::g_bNoSpread

◆ g_bNotifications

bool XenonVariables::g_bNotifications = true

◆ g_bRadar

bool XenonVariables::g_bRadar

◆ g_bRenderEnabledCheats

bool XenonVariables::g_bRenderEnabledCheats

◆ g_bRenderMouse

bool XenonVariables::g_bRenderMouse

◆ g_bRenderOverlays

bool XenonVariables::g_bRenderOverlays

◆ g_bRenderQuickActions

bool XenonVariables::g_bRenderQuickActions

◆ g_bRenderUI

bool XenonVariables::g_bRenderUI

◆ g_bRenderWindows

bool XenonVariables::g_bRenderWindows

◆ g_bShowMenu

bool XenonVariables::g_bShowMenu

◆ g_bSilent

bool XenonVariables::g_bSilent

◆ g_bSkeleton

bool XenonVariables::g_bSkeleton

◆ g_bSmooth

bool XenonVariables::g_bSmooth

◆ g_bSnapline

bool XenonVariables::g_bSnapline

◆ g_bSpinbot2D

bool XenonVariables::g_bSpinbot2D

◆ g_bSpinbot3D

bool XenonVariables::g_bSpinbot3D

◆ g_bStartFromCenter

bool XenonVariables::g_bStartFromCenter

◆ g_bUpdate

bool XenonVariables::g_bUpdate

◆ g_bVisibleCheck

bool XenonVariables::g_bVisibleCheck

◆ g_bWatermark

bool XenonVariables::g_bWatermark

◆ g_bWaypoints

bool XenonVariables::g_bWaypoints

◆ g_nToggleUIKey

int XenonVariables::g_nToggleUIKey = VK_INSERT

The documentation for this class was generated from the following file: