Xenon
A framework for cheat development.
 
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AimConfig Class Reference

Aim config. More...

#include <aim_config.hpp>

Public Attributes

int m_nLimitDistance = 0
 
int m_nNearest = 500
 
float m_fSmooth = 10
 
float m_fFov = 60
 
float m_fRecoilTiltSpeed = 0
 
float m_fRecoilTiltStrength = 0
 
float m_fRecoilVerticalStrength = 0
 
float m_fSpinbotSpeed = 10
 
float m_fSpinbotRadius = 100
 
float m_fSpinbotDepth = 5
 
int m_nMouseInputMode = 3
 
int m_nAimTo = 0
 
bool m_bPredictPosition = false
 
float m_fPredictionTime = 0.1
 
bool m_bOnlyVisible = false
 
bool m_bTriggerWithKey = true
 
int m_nAimKey = VK_RBUTTON
 
ImColor m_cFov = ImColor(255, 255, 255, 255)
 
std::function< void(const Vec2 &)> m_fnCustomAim
 
std::function< Vec2()> m_fnCustomGetAim
 
std::function< Vec2()> m_fnGetCustomAim
 

Detailed Description

Aim config.

This config is responsible for the aim settings.

Member Data Documentation

◆ m_bOnlyVisible

bool AimConfig::m_bOnlyVisible = false

◆ m_bPredictPosition

bool AimConfig::m_bPredictPosition = false

◆ m_bTriggerWithKey

bool AimConfig::m_bTriggerWithKey = true

◆ m_cFov

ImColor AimConfig::m_cFov = ImColor(255, 255, 255, 255)

◆ m_fFov

float AimConfig::m_fFov = 60

◆ m_fnCustomAim

std::function<void(const Vec2&)> AimConfig::m_fnCustomAim

◆ m_fnCustomGetAim

std::function<Vec2()> AimConfig::m_fnCustomGetAim

◆ m_fnGetCustomAim

std::function<Vec2()> AimConfig::m_fnGetCustomAim

◆ m_fPredictionTime

float AimConfig::m_fPredictionTime = 0.1

◆ m_fRecoilTiltSpeed

float AimConfig::m_fRecoilTiltSpeed = 0

◆ m_fRecoilTiltStrength

float AimConfig::m_fRecoilTiltStrength = 0

◆ m_fRecoilVerticalStrength

float AimConfig::m_fRecoilVerticalStrength = 0

◆ m_fSmooth

float AimConfig::m_fSmooth = 10

◆ m_fSpinbotDepth

float AimConfig::m_fSpinbotDepth = 5

◆ m_fSpinbotRadius

float AimConfig::m_fSpinbotRadius = 100

◆ m_fSpinbotSpeed

float AimConfig::m_fSpinbotSpeed = 10

◆ m_nAimKey

int AimConfig::m_nAimKey = VK_RBUTTON

◆ m_nAimTo

int AimConfig::m_nAimTo = 0

◆ m_nLimitDistance

int AimConfig::m_nLimitDistance = 0

◆ m_nMouseInputMode

int AimConfig::m_nMouseInputMode = 3

◆ m_nNearest

int AimConfig::m_nNearest = 500

The documentation for this class was generated from the following file: