Aim config. More...
#include <aim_config.hpp>
Public Attributes | |
int | m_nLimitDistance = 0 |
int | m_nNearest = 500 |
float | m_fSmooth = 10 |
float | m_fFov = 60 |
float | m_fRecoilTiltSpeed = 0 |
float | m_fRecoilTiltStrength = 0 |
float | m_fRecoilVerticalStrength = 0 |
float | m_fSpinbotSpeed = 10 |
float | m_fSpinbotRadius = 100 |
float | m_fSpinbotDepth = 5 |
int | m_nMouseInputMode = 3 |
int | m_nAimTo = 0 |
bool | m_bPredictPosition = false |
float | m_fPredictionTime = 0.1 |
bool | m_bOnlyVisible = false |
bool | m_bTriggerWithKey = true |
int | m_nAimKey = VK_RBUTTON |
ImColor | m_cFov = ImColor(255, 255, 255, 255) |
std::function< void(const Vec2 &)> | m_fnCustomAim |
std::function< Vec2()> | m_fnCustomGetAim |
std::function< Vec2()> | m_fnGetCustomAim |
Aim config.
This config is responsible for the aim settings.
bool AimConfig::m_bOnlyVisible = false |
bool AimConfig::m_bPredictPosition = false |
bool AimConfig::m_bTriggerWithKey = true |
ImColor AimConfig::m_cFov = ImColor(255, 255, 255, 255) |
float AimConfig::m_fFov = 60 |
std::function<void(const Vec2&)> AimConfig::m_fnCustomAim |
std::function<Vec2()> AimConfig::m_fnCustomGetAim |
std::function<Vec2()> AimConfig::m_fnGetCustomAim |
float AimConfig::m_fPredictionTime = 0.1 |
float AimConfig::m_fRecoilTiltSpeed = 0 |
float AimConfig::m_fRecoilTiltStrength = 0 |
float AimConfig::m_fRecoilVerticalStrength = 0 |
float AimConfig::m_fSmooth = 10 |
float AimConfig::m_fSpinbotDepth = 5 |
float AimConfig::m_fSpinbotRadius = 100 |
float AimConfig::m_fSpinbotSpeed = 10 |
int AimConfig::m_nAimKey = VK_RBUTTON |
int AimConfig::m_nAimTo = 0 |
int AimConfig::m_nLimitDistance = 0 |
int AimConfig::m_nMouseInputMode = 3 |
int AimConfig::m_nNearest = 500 |