Xenon
A framework for cheat development.
 
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EspConfig Class Reference

ESP config. More...

#include <esp_config.hpp>

Public Attributes

int m_nLimitDistance = 0
 
int m_nSnaplineTypeStart = 0
 
int m_nSnaplineTypeEnd = 2
 
int m_nBox2DType = 0
 
bool m_bDistanceInBox = true
 
bool m_bNameInBox = true
 
bool m_bHealthBar = true
 
bool m_bTextInHealthBar = true
 
float m_fHealthBarWidth = 25
 
bool m_bOnlyVisible = false
 
ImColor m_cSnapline = ImColor(255, 255, 255, 255)
 
ImColor m_cBox2D = ImColor(255, 255, 255, 255)
 
ImColor m_cBox2DDistance = ImColor(0, 0, 0, 255)
 
ImColor m_cBox2DName = ImColor(0, 0, 0, 255)
 
ImColor m_cBox3D = ImColor(255, 255, 255, 255)
 
ImColor m_cBox3DDistance = ImColor(0, 0, 0, 255)
 
ImColor m_cBox3DName = ImColor(0, 0, 0, 255)
 
ImColor m_cSkeleton = ImColor(255, 255, 255, 255)
 
ImColor m_cHealthBarBg = ImColor(0, 0, 0, 255)
 
ImColor m_cHealthBarFilled = ImColor(0, 255, 0, 255)
 
ImColor m_cHealthBarText = ImColor(255, 0, 0, 255)
 
std::vector< std::pair< int, int > > m_tBonePairs
 
std::function< Vec3(int)> m_fnGetBoneScreenPosFromIndex3D
 
std::function< Vec2(int)> m_fnGetBoneScreenPosFromIndex2D
 

Detailed Description

ESP config.

This config is responsible for the ESP settings.

Member Data Documentation

◆ m_bDistanceInBox

bool EspConfig::m_bDistanceInBox = true

◆ m_bHealthBar

bool EspConfig::m_bHealthBar = true

◆ m_bNameInBox

bool EspConfig::m_bNameInBox = true

◆ m_bOnlyVisible

bool EspConfig::m_bOnlyVisible = false

◆ m_bTextInHealthBar

bool EspConfig::m_bTextInHealthBar = true

◆ m_cBox2D

ImColor EspConfig::m_cBox2D = ImColor(255, 255, 255, 255)

◆ m_cBox2DDistance

ImColor EspConfig::m_cBox2DDistance = ImColor(0, 0, 0, 255)

◆ m_cBox2DName

ImColor EspConfig::m_cBox2DName = ImColor(0, 0, 0, 255)

◆ m_cBox3D

ImColor EspConfig::m_cBox3D = ImColor(255, 255, 255, 255)

◆ m_cBox3DDistance

ImColor EspConfig::m_cBox3DDistance = ImColor(0, 0, 0, 255)

◆ m_cBox3DName

ImColor EspConfig::m_cBox3DName = ImColor(0, 0, 0, 255)

◆ m_cHealthBarBg

ImColor EspConfig::m_cHealthBarBg = ImColor(0, 0, 0, 255)

◆ m_cHealthBarFilled

ImColor EspConfig::m_cHealthBarFilled = ImColor(0, 255, 0, 255)

◆ m_cHealthBarText

ImColor EspConfig::m_cHealthBarText = ImColor(255, 0, 0, 255)

◆ m_cSkeleton

ImColor EspConfig::m_cSkeleton = ImColor(255, 255, 255, 255)

◆ m_cSnapline

ImColor EspConfig::m_cSnapline = ImColor(255, 255, 255, 255)

◆ m_fHealthBarWidth

float EspConfig::m_fHealthBarWidth = 25

◆ m_fnGetBoneScreenPosFromIndex2D

std::function<Vec2(int)> EspConfig::m_fnGetBoneScreenPosFromIndex2D

◆ m_fnGetBoneScreenPosFromIndex3D

std::function<Vec3(int)> EspConfig::m_fnGetBoneScreenPosFromIndex3D

◆ m_nBox2DType

int EspConfig::m_nBox2DType = 0

◆ m_nLimitDistance

int EspConfig::m_nLimitDistance = 0

◆ m_nSnaplineTypeEnd

int EspConfig::m_nSnaplineTypeEnd = 2

◆ m_nSnaplineTypeStart

int EspConfig::m_nSnaplineTypeStart = 0

◆ m_tBonePairs

std::vector<std::pair<int, int> > EspConfig::m_tBonePairs

The documentation for this class was generated from the following file: