Xenon
A framework for cheat development.
 
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Cheat Class Reference

Cheat. More...

#include <cheat.hpp>

Public Member Functions

 Cheat (std::shared_ptr< Xenon > pXenon, std::shared_ptr< XenonVariables > pXenonVariables, std::shared_ptr< Game > pGame)
 
void UseUpdate ()
 Use the update.
 
void UseUICustom (RenderingHookType renderingHookType, RenderingBackend renderingType)
 Use the custom UI.
 
void UseUICustom ()
 Use the custom UI.
 
void UseAimbot ()
 Use the aimbot.
 
void UseFov ()
 Use the fov.
 
void UseNoRecoil ()
 Use the no recoil.
 
void Use2DSpinbot ()
 Use the 2D spinbot.
 
void Use3DSpinbot ()
 Use the 3D spinbot.
 
void UseUIRadar ()
 Use the radar.
 
void UseUIMenu ()
 Use the menu.
 
void UseUIRenderMouse ()
 Use the render mouse.
 
void UseUIRenderWindows ()
 Use the render windows.
 
void UseUIRenderOverlays ()
 Use the render overlays.
 
void UseUIRenderEnabledCheats ()
 Use the render enabled cheats.
 
void UseUIQuickActions ()
 Use the UI quick actions.
 
void UseESPSnapline ()
 Use the ESP snapline.
 
void UseESPBox2D ()
 Use the ESP box 2D.
 
void UseESPBox3D ()
 Use the ESP box 3D.
 
void UseESPSkeleton ()
 Use the ESP skeleton.
 
void UseESPHealthBar ()
 Use the ESP health bar.
 
void Run ()
 Run the cheat.
 
bool FetchSDK () const
 Fetch the SDK if game is il2cpp Unity.
 

Detailed Description

Cheat.

This class is responsible for the cheat.

Constructor & Destructor Documentation

◆ Cheat()

Cheat::Cheat ( std::shared_ptr< Xenon pXenon,
std::shared_ptr< XenonVariables pXenonVariables,
std::shared_ptr< Game pGame 
)
inline

Member Function Documentation

◆ FetchSDK()

bool Cheat::FetchSDK ( ) const
inline

Fetch the SDK if game is il2cpp Unity.

Returns
True if the SDK was fetched, false otherwise.

◆ Run()

void Cheat::Run ( )

Run the cheat.

◆ Use2DSpinbot()

void Cheat::Use2DSpinbot ( )
inline

Use the 2D spinbot.

◆ Use3DSpinbot()

void Cheat::Use3DSpinbot ( )
inline

Use the 3D spinbot.

◆ UseAimbot()

void Cheat::UseAimbot ( )
inline

Use the aimbot.

◆ UseESPBox2D()

void Cheat::UseESPBox2D ( )
inline

Use the ESP box 2D.

◆ UseESPBox3D()

void Cheat::UseESPBox3D ( )
inline

Use the ESP box 3D.

◆ UseESPHealthBar()

void Cheat::UseESPHealthBar ( )
inline

Use the ESP health bar.

◆ UseESPSkeleton()

void Cheat::UseESPSkeleton ( )
inline

Use the ESP skeleton.

◆ UseESPSnapline()

void Cheat::UseESPSnapline ( )
inline

Use the ESP snapline.

◆ UseFov()

void Cheat::UseFov ( )
inline

Use the fov.

◆ UseNoRecoil()

void Cheat::UseNoRecoil ( )
inline

Use the no recoil.

◆ UseUICustom() [1/2]

void Cheat::UseUICustom ( )
inline

Use the custom UI.

◆ UseUICustom() [2/2]

void Cheat::UseUICustom ( RenderingHookType  renderingHookType,
RenderingBackend  renderingType 
)
inline

Use the custom UI.

Parameters
renderingHookTypeRendering hook type.
renderingTypeRendering type.

◆ UseUIMenu()

void Cheat::UseUIMenu ( )
inline

Use the menu.

◆ UseUIQuickActions()

void Cheat::UseUIQuickActions ( )
inline

Use the UI quick actions.

◆ UseUIRadar()

void Cheat::UseUIRadar ( )
inline

Use the radar.

◆ UseUIRenderEnabledCheats()

void Cheat::UseUIRenderEnabledCheats ( )
inline

Use the render enabled cheats.

◆ UseUIRenderMouse()

void Cheat::UseUIRenderMouse ( )
inline

Use the render mouse.

◆ UseUIRenderOverlays()

void Cheat::UseUIRenderOverlays ( )
inline

Use the render overlays.

◆ UseUIRenderWindows()

void Cheat::UseUIRenderWindows ( )
inline

Use the render windows.

◆ UseUpdate()

void Cheat::UseUpdate ( )
inline

Use the update.


The documentation for this class was generated from the following file: